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Tournament-Specific Rules
Tournament is RAIN OR SHINE.
First round starts at 9:00 AM SHARP.
All other times are approximate.
You must start as soon as the field is available.
There is no grace period.
Game time is forfeit time.
The only exceptions are:
- if a team is still playing, forfeit time is 10 minutes after their current game ends.
- if the field is still in use, forfeit time is 5 minutes after the conclusion of that game.
Teams not playing or completing a game take a forfeit.
Teams forfeiting any game for any reason take a mandatory last place finish.
This is a divisional round-robin tournament.
The top 2 teams from each division advance to a single-elimination semi-final.
Red seed #1 plays Blue seed #2.
Red seed #2 plays Blue seed #1.
Field assignments are subject to change without notice for any reason.
The league provides 1 umpire for semi-final games, 2 for championship game.
The league provides one game ball for each game.
Game balls must be returned after each game.
A coin toss determines home/away for every game, except playoffs.
Confirm ground rules for each game (out of play, infield fly, homers, bunting, etc.)
For Percy Ruhe Field 3, balls hit over the hill* on a fly are a home run;
and over the hill any other way, touched or untouched, are all you can get.
*Over the hill means you cant see the ball from normal umpire positions.
This is a no-protest tourney-- (actually, we dont care for whining, either!)
Captains must report game results to a central location (tbd) after each game.
Please do NOT remove any bases until the end of the day.
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Tiebreakers: any time a team advances because of a tiebreaker rule,
the remaining teams start again from the very first tiebreaker rule.
1st tiebreaker: combined head-to-head tourney (CHTH) record among tied teams
(1a) if 2 teams tie for first place, the winner of head-to-head game advances as the first seed
(1b) if 2 teams tie for second place, the winner of head-to-head game advances
(1c) if 3 teams tie for first, a team that beat both others advances as the first seed, then (1b)
(1d) if 3 teams tie for second, a team that has beat both others advances
2nd tiebreaker: CHTH season record among tied teams
(2a) if 3 teams tie for first, team with best CHTH record advances as the first seed, then (1b)
(2b) if 3 teams tie for second, team with best CHTH record advances
* if regular season games that should be counted in this tiebreaker have not been played:
then (2c) if results of such games do not change tiebreaker outcome, tiebreaker applies
or (2d) if results of such games could change tiebreaker outcome, use next tiebreaker
3rd tiebreaker: overall season record within division, calculated as a percentage
(3a) if 3 teams tie for first, team with best division record advances as first seed, then (1b)
(3b) if 3 teams tie for second, team with best division record advances
* if regular season games that should be counted in this tiebreaker have not been played:
then (3c) if results of such games do not change tiebreaker outcome, tiebreaker applies
or (3d) if results of such games could change tiebreaker outcome, use next tiebreaker
4th tiebreaker: overall season record, calculated as a percentage
(4a) if 3 teams tie for first, team with best season record advances as first seed, then (1b)
(4b) if 3 teams tie for second, team with best season record advances
* if regular season games that should be counted in this tiebreaker have not been played:
then (4c) if results of such games do not change tiebreaker outcome, tiebreaker applies
or (4d) if results of such games could change tiebreaker outcome, use next tiebreaker
5th tiebreaker: chance
(5a) if 2 teams remain tied, flip a coin
(5b) if 3 or more teams remain tied, draw straws
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