| SAT AUG 16 |
field 2 |
field 3 |
field 4 |
| 9:00
AM |
TARG def.
PAY |
CAI def.
ROD |
MUM def.
ORA |
| approx 10:30 |
FINE def.
DSC |
LCAO def.
AMC |
RCN def.
SKF |
| approx Noon |
TARG def.
ORA |
MUM def.
ROD |
CAI def.
PAY |
| approx 1:30 |
DSC def.
RCN |
AMC
def. SKF |
LCAO def.
FINE |
| approx 3:00 |
MUM def.
CAI |
PAY
def. ORA |
TARG def.
ROD |
| approx 4:30 |
LCAO
def. SKF |
FINE
def. RCN |
DSC def.
AMC |
| SUN AUG 17 |
field 2 |
field 3 |
field 4 |
| 9:00
AM |
TARG def. CAI |
ROD def. ORA |
MUM def. PAY |
| approx 10:30 |
DSC def. LCAO |
RCN def. AMC |
FINE def. SKF |
| approx Noon |
PAY def. ROD |
MUM def. TARG |
CAI def. ORA |
| approx 1:30 |
FINE def. AMC |
SKF def. DSC |
LCAO def. RCN |
| 3:30 PM |
|
Semi-Final: LCAO def. TARG |
Semi-Final: MUM def. FINE |
| 5:30 PM |
|
Championship: LCAO def. MUM |
|
|
| RED DIVISION |
BLUE DIVISION |
| Lehigh County (LCAO) 4-1 |
RCN 2-3 |
Mummas 5-0 |
Paychex 2-3 |
| Fine Line 4-1 |
AMCOR 1-4 |
Target 4-1 |
Rodale 1-4 |
| DSC Logistics 3-2 |
SKF 1-4 |
Computer Aid (CAI) 3-2 |
Orasure 0-5 |
|
| Rules |
|
* * * NO METAL SPIKES * * * |
| Tournament
is RAIN OR SHINE |
| first
round starts at 9:00 AM. 9am is
BATTER UP! get your team there on
time. |
| all
other times approximate-- you must start as soon as field is available. |
| no
grace period. game time is forfeit
time. the only exceptions are: |
| if a team is still playing, forfeit
time is 10 minutes after their current game ends. |
| if the field is still in use,
forfeit time is 5 minutes after conclusion of that game. |
| forfeits:
teams not playing/completing any game forfeit all games and take last place. |
| mercy rule:
15 runs by 5 inn.(4½ if home winning)
losing team must agree to end game. |
|
| games
must have 2 umpires. semi-final and
final games must have 4 umpires. |
| teams
NOT playing during a round must provide one person to umpire a game. |
| teams
NOT reaching semi-finals must provide one person to umpire semi-finals. |
| semi-finalists
NOT reaching finals must provide two people to umpire the final. |
|
|
| every
team plays on each field at least once, no more than twice on any field. |
| fields are
subject to change under certain circumstances, lengthy games, conditions,
etc. |
|
| each
team must supply 3 NEW game balls. a
new ball must be used every game. |
| a
coin toss determines home/away for every game. bring a quarter. |
| confirm
ground rules before every game (out of play, infield fly, homers, etc.) |
| this
is a no-protest tourney-- (actually, we don't care for whining, either!) |
| coaches
must report game results to centralized location (tbd) following each game. |
| bases:
please do NOT remove any bases until the end of the day. |
|
| this
is a divisional round-robin tournament. |
| top
2 teams from each division advance to a single-elimination semi-final |
| semi-finals:
Red seed #1 plays Blue seed #2, Red
seed #2 plays Blue seed #1 |
|
|
| tiebreaker
rule: any time a team advances because of a tiebreaker rule, |
| the remaining teams start again from the
very first tiebreaker rule. |
| first
tiebreaker: combined head-to-head tourney (CHTH) record among tied teams |
| (1a)
if 2 teams tie for first place, the winner of head-to-head game advances as
the first seed |
| (1b)
if 2 teams tie for second place, the winner of head-to-head game advances |
| (1c)
if 3 teams tie for first, a team that beat both others advances as the first
seed, then (1b) |
| (1d)
if 3 teams tie for second, a team that has beat both others advances |
| second
tiebreaker: CHTH season record among tied teams |
| (2a)
if 3 teams tie for first, team with best CHTH record advances as the first
seed, then (1b) |
| (2b)
if 3 teams tie for second, team with best CHTH record advances |
| *
if regular season games that should be counted in this tiebreaker have not
been played: |
| then (2c) if results of such games do not
change tiebreaker outcome, tiebreaker applies |
| or
(2d) if results of such games could change tiebreaker outcome, use
next tiebreaker |
| third
tiebreaker: overall season record within division, calculated as a percentage |
| (3a)
if 3 teams tie for first, team with best division record advances as first
seed, then (1b) |
| (3b)
if 3 teams tie for second, team with best division record advances |
| *
if regular season games that should be counted in this tiebreaker have not
been played: |
| then (3c) if results of such games do not
change tiebreaker outcome, tiebreaker applies |
| or
(3d) if results of such games could change tiebreaker outcome, use
next tiebreaker |
| fourth
tiebreaker: overall season record, calculated as a percentage |
| (4a)
if 3 teams tie for first, team with best season record advances as first
seed, then (1b) |
| (4b)
if 3 teams tie for second, team with best season record advances |
| *
if regular season games that should be counted in this tiebreaker have not
been played: |
| then (4c) if results of such games do not
change tiebreaker outcome, tiebreaker applies |
| or
(4d) if results of such games could change tiebreaker outcome, use
next tiebreaker |
| fifth
tiebreaker: chance |
| (5a)
if 2 teams remain tied, flip a coin |
| (5b) if 3
or more teams remain tied, draw straws |
|
|
|
|